Slowed down the Ebony Blades speed to USSEP's value. Murraks leveled, non-playable mask got a boost c/o WACCF. Some internal EID updates (no end user impact). Mainland Stalhrim patch updated to correct an oversight. Existing records have been either deleted or re-purposed to fit HLER's system. and our PATCH - High Level Enemies Redux and Heritage 2 - Nexus Skyrim SE RSS Feed - Schaken-Mods. Install hundreds of mods with the click of a button. Elven items added at a certain location have been replaced with Steel. The powerful open-source mod manager from Nexus Mods. Cookie Notice if you were manually cleaning your masters of these test cells, then MLU would have added it right back in. Patch for Lore Weapon Expansion updated v2.0b: Fixed a LL error in LWE, and replaced some more MLU Dwarven weapon placements with Eastern Dwemer versions, Redid gold values and some stats on Ancient Nord Hero equipment, added 25% chance for them to be enchanted, same adjustments to Nord Hero, Matched Stalhrim crafting recipes to let Glass perk craft Light, and either Glass or Ebony craft weapons, just like WACCF and Adamant. Bug fix: Removed unintended x1.5 weakness to blade from vascular trait. General updates to: texts, npcs, weapons and maintenance updates. High Level Enemies is basically just Vanilla+. Reduced the weight of the Ebony Ingot from 5 > 4, since it was close enough to golds weight CCoR =(6), Ebony - WaCCF (5), CCoR - 4.5, that it would be rather impractical for use in either armor or weapons. Elven, Orcish, and Dwarven (aka Uncommon) equipment will usually appear only on strong enemies (such as Bandit Chiefs) or where they should logically appear: the Thalmor carry Elven, Orcs carry Orcish, and Dwarven ruins. Dremora Lords confidence was supposed to be set to >Foolhardy. Consistency changes for the latest USSEP.
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